N teams with M agents in each team are competing with each other on reaching the target first.
N teams with M agents in each team are competing with each other on reaching the target first.
N teams with M agents in each team are competing with each other on reaching the target first.
Air hockey is a game where two players play against each other on a low-friction table. Air hockey requires an air-hockey table, two player-held strikers, and a puck. Air Hockey table has very smooth and slippery surface which reduces friction by suspending the puck on cushion of air, so that this its motion is much less altered by friction, causing it to glide in a straight line at relatively constant velocity across the table. Ref: Air hockey - Wikipedia.
Push a box to the target point (collaborating with your team mates).
Stay on the playground as long as possible and force your opponent(s) off from the playground. The idea behind the game comes from Square Brawl.
Use the block to jump higher and get over the wall. The idea behind the game comes from WallJump in ML-Agents.
The idea behind the game comes from Capture the Flag: the emergence of complex cooperative agents.
The idea behind the game comes from BomberMan video games. See video.
The idea behind the game comes from Malthusian Reinforcement Learning.
Get to the other end of the crossroad.
Destroy the pyramid (collaborating with your team mates), so that the golden block falls on the ground.
Stay on the playground, push the opponent using your body and try to take advantages of the terrain.
First person shooting game. Kill the opponent (agent/team) with bullet. Try to keep the whole team alive (or at least one player in the team alive, depending on different version of the game).
Run to goal at the first place and try to avoid your opponent from reaching the goal before you did.
Known as Association football.
Fight to stay on the playground.
Known as BattleCity (Wiki Page). Protect yourself, while in the mean time protect your home tower (green).
The idea behind the game comes from Emergent complexity via multi-agent competition.
Solve a randomly generate maze.
Gunner game in a playground with randomly generate maze.